Q&A: The Unreal Metaverse - the Future of Live Entertainment - Online
Q&A: The Unreal Metaverse - the Future of Live Entertainment - Online
Q&A: The Unreal Metaverse - the Future of Live Entertainment - Online
Q&A: The Unreal Metaverse - the Future of Live Entertainment - Online
Q&A: The Unreal Metaverse - the Future of Live Entertainment - Online
Q&A: The Unreal Metaverse - the Future of Live Entertainment - Online
Q&A: The Unreal Metaverse - the Future of Live Entertainment - Online
Q&A: The Unreal Metaverse - the Future of Live Entertainment - Online
Epic Games’ award-winning Unreal Engine technology not only provides game developers with the ability to build high-fidelity 3D cinematographic, interactive experiences for PC, console, mobile, AR, and VR, but it is also a tool embraced by content creators across a variety of industries.
While the next generation of Unreal Engine has been announced for early 2021, a vast number of new projects and initiatives have been launched recently. These range from the Epic MegaGrants program to a new publishing division and—catalyzed by the current crisis—further development of “metaverse” tools for virtual production and live events. Suffice it to say that these are exciting times for creators to explore new opportunities for the production and distribution of real-time content.
During the final conference of this year’s XR Salon, Sevan Dalkian and David Hurtubise from Epic Games Montréal will offer valuable insights and share what’s next in the media and entertainment industry. This is an interactive session with plenty of time to answer your questions.
This activity takes place in English - although questions in French are also welcome.
It will remain available in the archives of the Forum’s online application until September 20.
The XR Salon is presented by Unreal Engine.
Wednesday, September 9, 2020
16:30_17:15